Fitted

Find time in your life for exercise.

Laptop image showing homepage of Fitted app
DURATION
8 WEEKS
OCT-DEC 2021
TOOLS
pen & paper
marvel
figma
lucidchart
photoshop
ROLE
ui designer
ux designer
PROCESS
wireframing
moodboards
prototyping
different breakpoints
OVERVIEW

An exercise app for anyone with three minutes to spare

Fitted was a “UI for UX designers” project in my careerfoundry UX Design course. The course focus was on creating the UI. My personal focus was on learning to use figma.
the problem
People who are busy with work and family commitments struggle to fit exercise into their lives.
the objective
Motivate people into an exercise routine that suits their level, free time and interests.
the solution
A responsive web application offering instant access to exercises of many types and durations, which can be searched according to the user’s level, goals and interests, and curated into an exercise program to fit into the user’s free time, regardless of how short that might be.  Motivational support in the form of achievements, progress tracking and sharing with friends combine with real time prompts to help the user begin exercising.
define

Understand the user’s point of view

Starting from outline details in the project brief I began to try to understand my potential user by creating a User Persona.

User Persona: Rebecca the multi-tasking mum
ideate

Create the foundations for a good experience

I used pen and paper to start mapping out my ideas and deciding which elements and screens were needed.

User flows

I created two user flows to facilitate seven user stories for a user like Rebecca.  One is before sign up and the other is after sign up.
Two user flow diagrams - before and after sign up
see bigger image

sketches

I used pen and paper to sketch some wireframes to test the structure I had mapped out in the user flow diagram.  Pen and paper is a fast and easy way to start working out ideas.  To test the wireframes I created a low fidelity prototype using Marvel.

Here are the sketches for user story 7.

“As a frequent user I want to be able to schedule exercises so that I build positive habits.”
Image of 8 sketched wireframes

mid-fidelity wireframes

Once I was reasonably happy with my sketches I used Figma to create digital wireframes.  I iterated on my low fidelity wireframes by paying attention to grids, including UI elements, and ensuring visual hierarchy.  Low fidelity became Mid fidelity.

Here are the wireframes for user story 7:

Image of 8 mid-fidelity wireframes made in figma
design

Time to create an appealing interface

Starting from the partial branding guidelines, “fun and easy, orange and black” I created a sporty yet approachable feel to tempt users like Rebecca back into exercise.

moodboards

I wanted a light, energetic feel so I chose:
Image of moodboard showing bright orange, yellow and white colour scheme

High fidelity mockups

Guided by the feel of the moodboard I experimented with colour palettes, typography, imagery and icon design.

The intense colours of the moodboard became accent colours against a dark theme, which combined the accepted look of an exercise app with a less serious, more welcoming feel.  

This colour palette is great for giving enough contrast for accessibility.

The parts I found most challenging when making the visual design were the places where I needed to work with photographs to create cards.  Scaling, cropping or just finding appropriate photographs to use in the shape of a card was not straightforward.  Most of the shapes of the grayscale design needed rethinking when converted into images.  I was very happy to learn how to use components properly whilst trying to work these designs out.

Hi fidelity mobile screen: the homepageHi-fidelity mobile screen: search resultsHigh fidelity mobile screen: an exercise (video, instructions, links)High fidelity mobile screen: the user dashboardHigh fidelity mobile screen showing question user answers to create personal scheduleHigh fidelity mobile screen offering user a choice of recommended exercisesHigh fidelity mobile screen asking user to input their available times for exerciseHigh fidelity mobile screen showing user the personal exercise schedule generated by the app

style guide

I tried to keep the style simple and clear and very accessible, with good contrast and legibility.  I attempted to choose inclusive, non-intimidating images showing reasonably normal people instead of heavily muscled men or excessively thin women.

Style Guide for the app
responsive design

Designing for different breakpoints

Having brought my mobile design to high fidelity, I then created designs for the Tablet and Desktop breakpoints, using a 12 column grid.

The most challenging part was creating desktop designs - there was a lot of space to fill! My understanding of how to use grids improved a lot during this part of the project (and also my understanding of what needs to stay the same between breakpoints.)

Mobile

12 Columns
Margins 16px
Gutters 16px

Screenshot of mobile page showing the grid that was used.

tablet

12 Columns
Margins 52px
Gutters 32px

Screenshot of tablet page showing the grid that was used.

desktop

12 Columns
Margins 140px
Gutters 40px

Screenshot of desktop page showing the grid that was used.

the home page

Screenshot of the homepage in mobile, tablet and desktop formats

search results

Screenshots of the search results page in mobile, tablet and desktop formats.

the dashboard

Screenshots of the dashboard in mobile, tablet and desktop formats.Mockup of home page on a Macbook pro, ipad and iphone.

The current Prototype

Here's the current mobile prototype - in Figma. Click the image to enter...

Style Guide for the app

What did I learn in this project?

This was my first project using Figma instead of Adobe XD, so I was really happy to begin to feel confident in using Figma.  I found autolayout and variants difficult but really useful so those are things I will be trying to use all the time from now on.
     
Designing for different breakpoints was one of the most challenging but also rewarding parts of the project. Learning how to use the grid, and experiment with different grids for each breakpoint felt like a major breakthrough.

Working with a dark theme and using different opacities to improve the hierarchy and readability of text was new to me but added much needed subtlety to the design.

If I was going to take this project any further I would like to spend more time on creating the interactions. I enjoyed creating some of them but there were many more possibilities. As an alternative to photographs I considered using illustrations throughout the application. I think that would be an interesting way to go with this kind of app, to make it more inclusive and not project any ideas about the type of user it’s designed for. Working with illustrations is something I would like to explore in a future project.

No user testing was carried out in this project, so that would be the next step in carrying it forward.